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Interactive Model

The interactive model is the central instrument for visualizing how evidence, perception, belief, and rational skill diverge.

What the Model Is For

The interactive model is not a personality test and not a complete theory of all cognition. It is a visual instrument for one recurring epistemic problem: the distance between what the evidence is, what an agent perceives, what they finally believe, and how much rational skill they bring to the process.

Its purpose is diagnostic. By moving the sliders, a visitor can create states that represent honest error, motivated belief, expert rationalization, uncertainty, and healthy alignment.

The Four Controls

Objective Evidence (E0) sets the evidential target. Perceived Evidence (EP) sets what the agent takes that evidence to show. Assigned Credence (CA) sets the confidence the agent adopts. Deep Rationality (SD) sets the quality of the agent inferential tools.

The controls are intentionally simple. Their simplicity makes the relationships visible. The goal is not to simulate every psychological mechanism, but to separate the major gaps that normally get blurred together.

The Two Gaps

The Objective Evidence to Perceived Evidence gap (E0-EP) shows error in perception or inference. The Perceived Evidence to Assigned Credence gap (EP-CA) shows doxastic misalignment: a failure to assign confidence according to what the agent takes the evidence to show.

Most of the project grows from these two gaps. If you can identify which gap is doing the work, you can ask better questions about responsibility, repair, and interpretation.